![]() It has a very fast reload, a truly enormous magazine (fitting 12 bursts per), and a very high RoF alongside them. Its uptime + TTK combination is pretty insane given it doesn't sacrifice much of anything for it. They're just that potent rn.Ĭarbine was already very well statted in R7, and then it got yet another buff in AltR1 for God knows what reason. They require some skill to use optimally, as they tend to be precise weapons with gimmicks for aiming them (a burst firemode and over-penetration respectively), but at the same time they're not even bad if played poorly. Solid mag sizes or quick reloads, comfortable effective ranges, they're great as finisher options for low-health enemies, and neither needs to take a significant ammo hit for a fast TTK on strikers. These are both competing to be your all-purpose Main weapons. With that out of the way, here are how I'd rate the different Main weapons based on how useful their combinations of ammo, range, stagger, breakpoints, and uptime tend to be. Something in B-tier might very well be the best option if you're taking the right Special Weapon, while a weapon in A-tier might make very little sense for what you're running. Since Main weapons tend to be synergistic, rating them can be a little deceptive. Main weapons are instead differentiated by their mixture of minor characteristics, making them more-so sidearms that you'd prefer for their utility or chip damage. For the most part, they all do mediocre damage, they're all built to contribute over the course of longer fights, and they all have similar target preferences. Main weapons are a bit weird in that they are all very similar to each other. S - Machinegun (Veruta) / Machinegun (Arbalist) / Combat Shotgunĭ - Heavy Assault Rifle / Precision Rifle Main Weapons Tier ListĬ - Pistol / Machine Pistol / Bullpup Rifle I was going to use TierMaker for this, but their website kind of sucks, so here we are. I'll be writing the most about the top tier weapons, while trying to keep it short for lower tiers (not that it'll stop me from being overly verbose).ĮDIT: Added the tier list w/out commentary at the top, not sure why I didn't do that to begin with. ![]() Your individual skill is significantly more important than how sweaty your loadout is. As long as your weapon choices make some amount of sense and you can get good value out of them, you will be fine. You don't need to optimize for the meta to do well, especially when most of the weapons at the top tend to have very high skill floors. Let's get the obligatory caveats out of the way: Weapons will be rated based on how well they perform in the hands of very skilled players when used for their respective niches, factoring in how realistic optimal performance is and how valuable those niches are in most content, of course. All of that said, I thought it might be fun to share some of the tryhard loadouts that have been floating around, and maybe give some feedback for what should probably be adjusted. This is also a very unique patch, as, despite none of the existing roster being adjusted whatsoever, this has been the most significant meta shake-up since R7. It's been a week since R3 dropped, and the dust has largely settled in terms of adapting to the new weapons. ![]()
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